Gamification and Psychoeducational Strategies for the Development of Logical-Mathematical Thinking and Socioemotional Well-being in Basic Education Students

Authors

DOI:

https://doi.org/10.70577/p3n2jc95

Keywords:

Gamification; logical-mathematical thinking; socio-emotional well-being; primary education; active methodologies; math anxiety; educational innovation..

Abstract

This research focuses on the impact of gamification and psychoeducational strategies on logical-mathematical thinking and the socio-emotional well-being of Basic Education students. A mixed-methods approach was applied using a quasi-experimental pretest–posttest design with a sample of 233 students from public schools in the provinces of Pichincha, Napo, and Imbabura. The intervention combined gamification, digital technologies, and emotional regulation strategies over an eight-week period.

 

Overall, the results indicate that improvements were observed—not only in logical-mathematical performance, but also in socio-emotional well-being and in how students cope with math-related anxiety. Beyond the quantitative outcomes, what was observed in the classroom is equally relevant. Students showed increased participation, greater persistence in completing activities, and, in several cases, improved emotional regulation throughout the learning process. While this may seem straightforward, it represents a meaningful difference in practice.

 

Based on these findings, it can be argued that integrating psychoeducational strategies with active methodologies not only impacts learning outcomes but also transforms the classroom environment. It becomes more dynamic, more accessible, and, in many cases, more comfortable for students. However, gamification alone does not achieve these effects. When it is combined with socio-emotional components, it operates differently—moving beyond mere engagement to produce a more comprehensive impact on both mathematical learning and student well-being.

 

In this sense, the study provides evidence that reinforces an ongoing discussion: the need for innovation in education—not as a trend, but as a response to what actually occurs in the classroom. Furthermore, these results may serve as a reference for teacher training and future research, particularly in efforts to apply these strategies across diverse educational contexts.

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Published

2026-04-29

How to Cite

Gamification and Psychoeducational Strategies for the Development of Logical-Mathematical Thinking and Socioemotional Well-being in Basic Education Students. (2026). Innovación Integral, 3(2), 954-979. https://doi.org/10.70577/p3n2jc95

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